I Paid My $99 To Apple

As I said yesterday, I finally got my acceptance letter from Apple that essentially allows me to pay them $99 in order to develop iPhone software. I have just now paid the $99, so now it’s just a matter of waiting for the license or whatever it is that they will send out. Let’s hope it doesn’t take as long as it did for the acceptance letter.

As I write this, I am downloading the iPhone SDK. I played around with the first beta Apple released, but I haven’t really done anything with it since then. That was before they got Interface Builder going, so it should be a lot better now than it was then. I’m looking forward to getting started; now I just need to think of something that needs writing.

07/13/2008 00:37 Update: About 20 minutes after posting this, my Activation Code email arrived from Apple. Fun times ahead.

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5 Responses to I Paid My $99 To Apple

  1. Robert McGovern says:

    Lucky, now what nearly 7 hours later I still don’t have anything other than a order receipt. I hoped it would be here for the few hours freedom I have this morning.

  2. Robert McGovern says:

    heh 14 hours later and still nothing. Guess will need to wait for Monday.

    Given you where unsure what made you go for it in the end?

  3. joeygibson says:

    I guess I was more sure than unsure, in the end. I don’t like being left out. :-) The setup process was more complicated than is usual for Apple, and there were some errors in the documentation, which is also not Apple-like. I’m about 90% finished doing all the stuff you have to do to get going, but it was too late Saturday night to continue, since I had to get up early for church. I will complete the process some time this week, and knock up a test app to try it out.

    I hope you get your activation code soon. It’s not cool that you’ve had to wait so long. :-(

  4. Hi Joey,

    Got the activation code in the end, took 33 hours in the end for it to appear. Which unfortuantly means it arrived earler today when the kids where about so I didn’t get to really play with it.

    Now I’ve gone through and done all the steps that means I can deploy to the iPhone and play. Only managed to stick on the CrashLanding sample so far but that was cool.

    It was a surprisingly awkward process considering but hopefully they can find time now to fix there docs and update the photo’s :)

  5. joeygibson says:

    “…surprisingly awkward process…” Indeed, I felt the same way. I was really surprised at how manual the process was, and the fact that the docs hadn’t been updated since the SDK went GA.

    I haven’t gotten to the point where I loaded any local apps onto the phone, but I will hopefully have time to do that tonight.

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