Risky Business

The world after Day Zero.

The world after Day Zero.

Thomas and I started our first game of Risk last night. We got everything setup, I explained the rules, and then we began. As I was reading him the rules, when I got to the one that states that during an attack, a draw always goes to the defender, his response was, “Aww. That stinks.” Little did we know how much his opinion of that rule was about to change.

After we placed our initial armies, he moved first. He placed his new armies and decided to attack me in New Guinea from Eastern Australia, and it was bloody. I lost and he moved in. He then tried to take Indonesia from me, but there, he failed. He decided to end his turn, and then it was my turn to start a war.

I placed my new armies, and immediately set out to take Congo from him. I attacked from Egypt, we rolled and it was a draw. I lost an army. Undeterred, I decided to attack Congo from North Africa. Again we rolled, and again it was a draw. I then attacked Congo from South Africa. Again, a draw. I tried once again to take Congo, this time attacking from East Africa. Against all odds, it was another draw. I was stunned. He was highly amused.

We played through, I believe, four turns each, and then called it a night. Since we have cats, I decided to take a picture of the board, so that when we continue the war, we’ll know if anything has gotten moved.

I am thrilled that Thomas enjoyed the game. I had fun, too. But I’m no longer sure I like that “defender wins all draws” rule…

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